Crystal Tessellation Abstract Vector Filter

Crystal Tessellation is an optional creative preset that divides color regions into crystalline polygonal structures. It uses Rasterizer's normal swatch, job-processing, and export logic.

Best use

Start with artwork that has a recognizable subject, strong contrast, or clearly separated color regions so the abstract effect has useful structure to transform. The effect is intentionally interpretive, so test it with reduced processing dimensions before committing to a detailed export.

Controls

The preset panel exposes only the parameters supported by this filter. Depending on the preset and source artwork, more aggressive or denser settings can increase processing time, memory use, and vector-object count.

Output

The transformed geometry remains organized according to its matching Rasterizer swatches. In a Material Library-backed job, it is placed on the corresponding LightBurn layers configured with the matched cut settings. Inspect the generated .svg file and, when produced, the .lbrn2 LightBurn project before engraving.

Control reference

Ranges and defaults below come directly from the current filter implementation.

Cell size

Default 18 · Range 3–120 · Step 1

Controls the approximate scale of generated cells or facets, with larger values generally producing larger and fewer subdivisions.

Analogy: Like choosing large paving stones instead of many small mosaic pieces to cover the same area.

Gap

Default 0.7 · Range 0–20 · Step 0.1

Controls the empty spacing between cells, tiles, or facets, with larger values widening the seams and reducing the filled area.

Analogy: Like widening the grout lines between floor tiles while leaving the tiles in place.

Related documentation