Shear Abstract Vector Filter

Shear is an optional creative preset that offsets geometry into a slanted directional treatment. It uses Rasterizer's normal swatch, job-processing, and export logic.

Best use

Start with artwork that has a recognizable subject, strong contrast, or clearly separated color regions so the abstract effect has useful structure to transform. The effect is intentionally interpretive, so test it with reduced processing dimensions before committing to a detailed export.

Controls

The preset panel exposes only the parameters supported by this filter. Depending on the preset and source artwork, more aggressive or denser settings can increase processing time, memory use, and vector-object count.

Output

The transformed geometry remains organized according to its matching Rasterizer swatches. In a Material Library-backed job, it is placed on the corresponding LightBurn layers configured with the matched cut settings. Inspect the generated .svg file and, when produced, the .lbrn2 LightBurn project before engraving.

Control reference

Ranges and defaults below come directly from the current filter implementation.

Horizontal shear

Default 0.5 · Range -2–2 · Step 0.05

Slants the geometry sideways by shifting horizontal position according to height; positive and negative values lean it in opposite directions.

Analogy: Like pushing the top of a stack of cards sideways while the bottom remains in place.

Vertical shear

Default 0 · Range -2–2 · Step 0.05

Slants the geometry vertically by shifting vertical position according to width; positive and negative values raise opposite sides.

Analogy: Like pushing one side of a flexible picture frame upward while the opposite side remains in place.

Horizontal scale

Default 1 · Range 0.25–3 · Step 0.05

Scales the geometry's width, with values below 1 compressing it and values above 1 stretching it horizontally.

Analogy: Like resizing a photograph horizontally while leaving its height unchanged.

Vertical scale

Default 0.8 · Range 0.25–3 · Step 0.05

Scales the geometry's height, with values below 1 compressing it and values above 1 stretching it vertically.

Analogy: Like resizing a photograph vertically while leaving its width unchanged.

Related documentation