Reduce LightBurn Vector Object Count

Large projects usually come from high processing resolution, complex boundaries, many colors, or geometry that cannot be coalesced into larger regions.

Start with resolution

Lower processing width or height first. This reduces the number of source cells before expensive geometry work begins.

Limit palette complexity

Use only colors that contribute meaningfully to the image. More color boundaries commonly mean more separate shapes.

Choose the right source

Clean edges, reduced noise, and simplified backgrounds generally coalesce better than compressed or highly textured imagery.

Watch the logs

The job console reports source pixels, per-layer counts, coalescing, serialization, and completion so you can identify which stage expands the project.

Related documentation